![]() ![]() And third, sales of certain high-end GPUs using our new Turing architecture, including the GeForce RTX 20, were lower than we expected for the launch of a new architecture. Second, deteriorating macroeconomic conditions, particularly in China, impacted consumer demand for our GPUs. ![]() We expect channel inventories to normalize in Q1, in line with one to two-quarter timeline we had outlined on our previous earnings call. First, post-crypto inventory of GPUs in the channel caused us to reduce shipments in order to allow access channel inventory to sell through. Three factors contributed to the Q4 gaming revenue decline. Full-year revenue was up 13% to $6.25 billion. Starting with our gaming business, revenue of $954 million was down 45% year on year and down 46% sequentially, weaker than our expectations heading into the quarter. Full-year revenue was $11.72 billion, up 21% from our previous year. Q4 revenue was $2.21 billion, down 24% from a year earlier, driven primarily by a 45% year-on-year decline in gaming. As you know, we lowered our fourth-quarter guidance on January 28, and our results are in line with our preannouncement. Colette Kress - Executive Vice President and Chief Financial Officer ![]()
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